Queuing
Queuing is part of the Ticketing System and used for most persistent games. Redwood will create queue for every single GameServerInstance
once it reaches the associated game profile max players per shard variable, admitting players when someone else leaves.
Redwood only has 1 provider for queuing which is integrated with the backend.
Queuing is enabled by default, and it can be disabled by setting ticketing.queue.enabled: false
.