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Evaluation Version

We highly encourage you to start with the free, 90 day Evaluation Version of Redwood. While it comes with some limitations compared to the full version, it still has the same base functionality and configuration options that comes with the full version, including deploying to supported cloud providers.

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Only Windows is supported for the Unreal editor for the evaluation version. Please reach out to us if you need support for another OS. You can build for both Windows and Linux with the Windows editor.

Overview

Getting started with the Evaluation Version only takes a few hours, depending on your internet and CPU speeds, most of which is spent waiting for downloads and shader compilation to finish.

  1. Getting Access to the Redwood Installer
  2. Installing the prebuilt Redwood version of Unreal Engine
  3. Installing Prerequisites
  4. Creating a Redwood Project
  5. Testing a Match

Limitations

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You can continue to get started by Getting Access, but you can continue reading to learn about the limitations of the Evaluation Version compared to the Full Version.

Source Code

The Evaluation version does not come with source code for the UE Redwood plugin or the NodeJS backend services. These have been precompiled and bundled for you, which means you only can modify behavior through configuration changes. If you think something is missing you'd like to have configurable, reach out on the support forums.

We documented the architecture of the backend to help you understand better what that might look like after you purchase Redwood.

If you're still not convinced, we'd be happy to schedule a call to show you some of the source!

Custom Source Engine

The Evaluation version comes as a precompiled version of Unreal Engine, similar to what you would download with the Epic Games Launcher. It is possible for you to use Redwood with your own custom version of Unreal Engine; this is easy once you purchase Redwood and have access to the full source code, but to do so with the Evaluation version requires some extra steps. If you'd like to use Redwood with your own custom version of Unreal Engine, reach out on the support forums. You would need to give the Redwood development team access to your custom version of Unreal Engine so we can compile the Redwood plugin against it and provide you the binaries.

Development Build Configuration

The provided binaries do support both Windows and Linux targets, but they only support the Development Unreal Build Configuration, which is performant for development purposes but shouldn't be used for production as it includes non-optimized code and logging.