Using Hathora Game Servers
This guide continues from the Match Template Getting Started guide and assumes you're using similar configuration.
Before we deploy the application to Kubernetes, I wanted to introduce the hathora
game server provider. In development it's easier to use the local
and agones
providers with the Dev Initiator and Kubernetes respectively, but it's likely more cost effective for you to use the hathora
provider in cloud/production environments until player demand reaches a point where agones
and self hosting your game server nodes becomes more cost effective.
Hathora also comes with $500 of free server credits that you can use for 24 months, which covers quite a bit of development hosting costs. Even further, Hathora has several edge regions across the globe, giving you lower latency reach to your players without paying for several regional clusters.
This guide shows you how to use the hathora
provider with the Dev Initiator for testing viability and integration.
Install ngrok
ngrok is a free service that gives you a public endpoint that forwards to a port on your local machine. We'll be using it so the game servers on Hathora will be able to talk to the backend services in the Dev Initiator.
-
Signup for a free account at https://dashboard.ngrok.com/signup
-
Login and follow the Connect instructions on https://dashboard.ngrok.com/get-started/setup.
noteYou can choose which ever Installation method you want in the instructions as long as the
ngrok
executable is on your PATH.noteFor now you don't need to follow the Secure your endpoint steps, but you can if you want for extra security. This guide will assume you didn't.
-
Open a terminal and run
ngrok http 3010
. This will open a tunnel that the Realm Backend service will use. -
You should see something like the below, noting the Forwarding line:
ngrok (Ctrl+C to quit)
Policy Management Examples http://ngrok.com/apigwexamples
Session Status online
Account Mike Seese (Plan: Free)
Update update available (version 3.14.0, Ctrl-U to update)
Version 3.3.2
Latency -
Web Interface http://127.0.0.1:4040
Forwarding https://***.ngrok-free.app -> http://localhost:3010
Connections ttl opn rt1 rt5 p50 p90
0 0 0.00 0.00 0.00 0.00
Create a Hathora App
-
Create a Hathora account at https://console.hathora.dev/ and complete the email verification step
noteYou may be prompted with just a Login button. Press that, and it will route you to a login form which has a Sign Up tab.
-
You may need to refresh the page after email verification or navigate to your Hathora Console dashboard at https://console.hathora.dev/applications
-
Press Create Application, pick a name, and submit:
-
Note the
AppId
andAppSecret
fields as you'll need them in the config step below: -
Create an API Dev Token by following Hathora's guide.
Create a New Config Environment
Instead of modifying the config environment you created in the last guide (i.e. template-match
), we're going to create a new one so you can be more modular which your environments.
-
Create a folder in the
RedwoodBackend/config/node
folder with your config environment name (i.e.RedwoodBackend/config/node/template-match-hathora
). -
Create a
_config.json
file in your config environment (i.e.RedwoodBackend/config/node/template-match-hathora/_config.json
) to specify the parent config environment with the name you used before:{
"parentNames": ["template-match"]
} -
Create a
realm/instances/default.yaml
file (i.e.RedwoodBackend/config/node/template-match-hathora/realm/instances/default.yml
):backend:
connection:
external:
host: "***.ngrok-free.app" # Copy the public **Forwarding** address from the `ngrok` terminal without the `https://`
port: "443" # Keep this at 443, not 3010
tls: true
game-servers:
provider: "hathora"
hathora:
credentials:
app-id: "app-***" # This is the AppId from Step 4 of Create a Hathora App
app-secret: "secret-***" # This is the AppSecret from Step 4 of Create a Hathora App
dev-token: "***" # This is the API Dev Token from Step 5 of Create a Hathora AppwarningFor now, you can paste the
app-secret
anddev-token
variables directly in the configuration as instructed, but these are sensitive secrets which should later be stored with our Secrets system.
Packaging and Deploying the Server Image
-
Package the UE project for Linux with the Server target:
infoIf you haven't set up the Linux cross compilation toolchains for Unreal, reference the toolchain table on UE docs and download and install the
Cross-Compile Toolchain
for the respective UE version (Redwood prebuilt binaries are only 5.4 currently). You may need to restart Unreal Editor for the changes to take effect. -
Copy the
LinuxServer
that's created in the folder you chose in the prior step and paste it in theRedwoodBackend/dist
folder (create thedist
folder if it doesn't exist).noteYou can rename
dist/LinuxServer
by changing therealm.instances.<your-instance>.game-servers.local-dir
config variable (i.e.local-dir: "LinuxServer-DifferentName"
). -
Create the Hathora Deployment tarball using the config environment name you created above for the Hathora config:
yarn package:hathora template-match-hathora
-
This will create a tarball
redwood-hathora-{timestamp}.tar.gz
in theRedwoodBackend
directory. You can then upload this tarball as a Deployment on the Hathora Console: -
After selecting your tarball from the previous step, press Build Application. This may take several minutes to upload and build the image.
-
Select the Tiny instance profile,
1
for the Number of rooms per process, and press Next.noteYou can use a larger instance profile, which may be desired in production, but the match template should run fine on the smallest 0.5 CPU/1GB RAM Tiny setting.
-
Set the
default
port to7777
and selectUDP
for the Transport type. You can leave Environment variables empty and Idle timeout set to Enabled. Press Deploy Application.
Test Hathora Deployment
To start the backend, you'll need to change your config-settings.json
or yarn dev <config-env>
command:
- Evaluation Version
- Full Version
In RedwoodBackend/config-settings.json
, change the defaults.env
to your Hathora environment. For example:
{
// ...
"defaults": {
"dir": "config/node",
"env": "template-match-hathora"
}
}
Then run the Run Dev.bat
script again (making sure you stopped the prior session).
Make sure you stop the prior running Dev Initiator before starting a new one with the new config environment:
yarn dev template-match-hathora
You can now start a match like you did in the last guide.
In some scenarios you can test with the Hathora servers while running PIE, but you may have issues actually connecting the client to the server. You'll be in the loading screen about to connect to the server but then get kicked back to the main menu. Check the Output Log to see if you received a warning/error (search for checksum mismatch
):
LogNetPackageMap: Warning: GetObjectFromNetGUID: Network checksum mismatch.
In these cases, you'll need to package a Windows Client instead of PIE:
If you are unable to connect to your local Dev Initiator from the packaged Windows client, it's likely because you didn't press the Set as Default button when changing the Director Uri
setting in the Project Settings (because the guide did not instruct you to).
When you package the game, it uses what's defined in the Config/DefaultGame.ini
(or the default) instead of what is listed in the Project Settings window. When you tested PIE in the prior guide, Unreal was just using a temporary change of the variable.
You have two options:
-
Go back to the Project Settings > Redwood and press Set as Default to save the change to add the
:3001
port -
Add a
redwood.json
file in the packaged build atWindowsClient/YourProjectName/redwood.json
with the below contents. Make sure to restart the game client after making this change. Theredwood.json
file comes in handy if you need to point a pre-packaged client to a different Redwood Backend instance (e.g. running Redwood at an internet-less conference but using the latest production client).{
"directorUri": "ws://director.localhost:3001"
}