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Version: 5.x

Game Data

Redwood provides several kinds of auto-synced game data. The included Unreal plugins receive the JSON data from the backend and deserialize it into your Blueprint or C++ structs (and serialize it back when you save).

DataScopeDocs
Player dataEach player character (stats, inventory, progress, location)Player Data
World dataEvery server in a GameServerProxyWorld Data
Zone dataEvery server in one zone of a GameServerProxyZone Data
Global dataRead-only data for a whole realm or the DirectorGlobal Data
Ability SystemGameplay Ability System state for each characterGAS Integration

For actors that should be synchronized between servers (and optionally saved), see Sync Items.

Redwood also supports generic blob/document storage if you're interested in storing images, PDFs, SaveGames, etc.