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Version 4.1.0 Released

· 2 min read
Mike Seese
Lead Developer @ Redwood

Major Features

Version 4.0.2 Released

· One min read
Mike Seese
Lead Developer @ Redwood

Bug Fixes

  • [RPG Template] Turned off bFollowPawn in B_OverworldPlayerState, which is the default setting; it was enabled in a prior release by accident
  • [Plugins] Fixed issues with running PIE without the backend
  • [Plugins] Fixed RedwoodChat compiler error for UE 5.7

Version 4.0.0 Released

· 4 min read
Mike Seese
Lead Developer @ Redwood

Major Features

Version 3.1.2 Released

· One min read
Mike Seese
Lead Developer @ Redwood

Another patch to fix some minor issues in the backend!

There was no change to the Plugins or Templates in this release; just bumped the versions

Bug Fixes

  • [Backend] Fixed packaging for macOS Dev Initiator on Apple Silicon (macOS + Intel CPUs are not supported without purchasing source code)
  • [Backend] Allow spaces in your project folder (specifically fixed an issue for deploying to Kubernetes)
  • [Backend] Updated the default DigitalOcean vm-type in config/node/default/deployment/kubernetes/_index.yaml

Redwood Costs Less Now

· 3 min read
Mike Seese
Lead Developer @ Redwood

We've been listening to your feedback and have decided to make Redwood more affordable with the following changes:

  • The royalty rate was halved to 2%
  • Royalties are capped at $200k USD per game
  • Royalties are waived for revenue earned prior to a Public Release

We also reintroduced a one-time fee Royalty-Free License for a limited time/quantity! Grab it while it's still available by contacting us.

Version 3.1.1 Released

· One min read
Mike Seese
Lead Developer @ Redwood

Quick patch release to fix a few minor issues!

Bug Fixes

  • [Plugins] Fixes a compiler error related to a missing include in RedwoodGameStateComponent.cpp
  • [Backend/Plugins] Fixes issue with characters spawning in the wrong location based on old zone transfer transform
  • [Backend] Prevent characters from opening multiple matchmaking/queuing tickets; subsequent Join calls will be ignored if a ticket is open
  • [Backend] Fix issue where endedAt columns for the various game server tables were not being populated when the server instance and/or proxy stopped
  • [Backend] Fixes issue with deploying the match-function service to Kubernetes

Version 3.1.0 Released

· 2 min read
Mike Seese
Lead Developer @ Redwood

New Features

  • We now have a Friends system! You can search for players by username or nickname, request, respond, block, and get the connection/online status of friends; the RPG Template comes with an example widget (activated via the crate interactable in-game)
  • Redwood now creates an admin user by default via configuration which is automatically used by the CLI tools
  • You can create normal, non-admin users from the CLI
  • You can configure a default proxy for a realm and use the new create-default-proxy CLI command, which optionally can be automatically started when the backend boots up
  • There's a new SetCharacterArchived function in the UE plugin and example in the RPG template for (un)archiving characters; eventually archived characters will be deleted from the DB after the configured archival period
  • All Realm Instance Configs will now inherit from config/node/default/realm/instances/redwoodBase.yaml which makes creating multiple realms much easier now
  • We've improved the organization of the docs and continue to regularly add more documentation

Version 3.0.2 Released

· One min read
Mike Seese
Lead Developer @ Redwood

Quick patch release to fix a few minor issues!

Bug Fixes

  • [RPG Template] If you downloaded 3.0.1, there were 2 lines of code in Source/ProjectNameClient.Target.cs and Source/ProjectNameServer.Target.cs that would prevent you from opening it up in a non-source version of UE. You can ignore this is you don't have this issue.
  • [Backend (Dev Initiator)] Fixed an error about not finding the "prisma" executable, introduced in 3.0.0

New Features

  • [Backend (Dev Initiator)] When running with the Dev Initiator, UE servers will now use a deterministic set of ports 7000-7099 (inclusive) which makes it easier to make firewall and port forwarding rules