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· One min read
Mike Seese

Redwood is now out of Early Access with the release of version 1.0.0!

This release includes:

🏹 RPG template project
🗺️ Zones, shards, portals, and basic character data
🎒 Inventory, interactables, and merchants
🏰 Instanced dungeons

See the GitHub release notes or click Read More below.

· 3 min read
Mike Seese

After conducting a survey, over 75% of the participants favored switching to a royalty fees based model. Here's what that change will look like:

  • If you purchase(d) Redwood before Oct 1, you'll keep your unlimited projects perpetual license with full source code, free perpetual updates, and never owe royalties
  • Indie Licensees can keep their current license or opt for a refund and switch to the royalty model
  • After Oct 1, everyone can use Redwood with limited source code and 4% gross revenue royalties after $100k USD
  • Custom licenses are available for full source code, console support, private/dedicated support, reduced royalty rate, and co-development

· One min read
Mike Seese

🌲 I'm extremely excited to announce Redwood's Indie Program! 🌲

💰 Accepted studios only pay $295 initially (~90% off)
🔓 Get the full benefits of our Standard License
🚀 You only pay the remaining balance when/if you launch with Redwood

· One min read
Mike Seese

It's finally here! Our next major release has landed, and it comes with a ton of updates:

  • Lobbies
  • Multiple realms
  • Sharding (a.k.a. zones & instances)
  • Idem matchmaking
  • Steam Authentication
  • Updated Shooter Template (now called the Match Template)
  • Easier & more robust deployment tooling
  • Improved backend/game updating process
  • HCP Vault for configuration secrets
  • Improved Redwood Installer (which downloads the prebuilt UE with Redwood support)

· One min read
Mike Seese

Redwood MMO Framework MegaGrant announcement hero card

We’re excited to announce that Redwood recently received an Epic MegaGrant! This support from Epic Games will accelerate development of Redwood’s most requested features including gameplay templates with player counts of 100s-1000s per server and out-of-the-box support for seamless travel between persistent and instanced servers. With the MegaGrant, we’re excited to move one step closer to realizing our vision to make scalable multiplayer games more accessible.