Version 2.1.0 Released
There were several changes in this release, including improvements to the Unreal plugin, the Kubernetes deployments, and the backend.
See the GitHub release notes or click Read More below for details.
There were several changes in this release, including improvements to the Unreal plugin, the Kubernetes deployments, and the backend.
See the GitHub release notes or click Read More below for details.
The backend didn't change except for the version number; we've updated the zip regardless.
This release fixes compiler errors caused by missing includes.
See the GitHub release notes.
The backend didn't change except for the version number; we've updated the zip regardless.
ARedwoodCharacter
has been replaced with URedwoodCharacterComponent
This breaking change changes how player character data is set up. Long story short, to support pawns that inherit from APawn
instead of ACharacter
, the data persistence happens in an Actor Component instead of an Actor. This supports using Redwood with the UE Mover plugin, the marketplace GMCv2 plugin, and other scenarios that don't use UCharacterMovementComponent
.
See the GitHub release notes or click Read More below.
Redwood is now out of Early Access with the release of version 1.0.0!
This release includes:
🏹 RPG template project
🗺️ Zones, shards, portals, and basic character data
🎒 Inventory, interactables, and merchants
🏰 Instanced dungeons
See the GitHub release notes or click Read More below.
After conducting a survey, over 75% of the participants favored switching to a royalty fees based model. Here's what that change will look like:
🌲 I'm extremely excited to announce Redwood's Indie Program! 🌲
💰 Accepted studios only pay $295 initially (~90% off)
🔓 Get the full benefits of our Standard License
🚀 You only pay the remaining balance when/if you launch with Redwood
It's finally here! Our next major release has landed, and it comes with a ton of updates:
Here's a quick development update for Redwood!
Hello again! Looks like we missed an update last month, so we'll have to double up this month! Our top priority still is getting baseline MMORPG support implemented:
We’re excited to announce that Redwood recently received an Epic MegaGrant! This support from Epic Games will accelerate development of Redwood’s most requested features including gameplay templates with player counts of 100s-1000s per server and out-of-the-box support for seamless travel between persistent and instanced servers. With the MegaGrant, we’re excited to move one step closer to realizing our vision to make scalable multiplayer games more accessible.