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16 posts tagged with "news"

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· One min read
Mike Seese
note

This release only has changes in the Backend; the UE plugins and game templates were not changed other than a bumped version number.

This release fixes an issue with the yarn dev command and attempts to fix issues with admin accounts when only using Steam auth provider.

See the GitHub release notes or click Read More below for details.

· One min read
Mike Seese
note

This release only has changes in the Backend; the UE plugins and game templates were not changed other than a bumped version number.

This release only has changes in the Backend that fixes running yarn install.

See the GitHub release notes.

· One min read
Mike Seese
note

The backend didn't change except for the version number; we've updated the zip regardless.

ARedwoodCharacter has been replaced with URedwoodCharacterComponent

This breaking change changes how player character data is set up. Long story short, to support pawns that inherit from APawn instead of ACharacter, the data persistence happens in an Actor Component instead of an Actor. This supports using Redwood with the UE Mover plugin, the marketplace GMCv2 plugin, and other scenarios that don't use UCharacterMovementComponent.

See the GitHub release notes or click Read More below.

· One min read
Mike Seese

Redwood is now out of Early Access with the release of version 1.0.0!

This release includes:

🏹 RPG template project
🗺️ Zones, shards, portals, and basic character data
🎒 Inventory, interactables, and merchants
🏰 Instanced dungeons

See the GitHub release notes or click Read More below.

· 3 min read
Mike Seese

After conducting a survey, over 75% of the participants favored switching to a royalty fees based model. Here's what that change will look like:

  • If you purchase(d) Redwood before Oct 1, you'll keep your unlimited projects perpetual license with full source code, free perpetual updates, and never owe royalties
  • Indie Licensees can keep their current license or opt for a refund and switch to the royalty model
  • After Oct 1, everyone can use Redwood with limited source code and 4% gross revenue royalties after $100k USD
  • Custom licenses are available for full source code, console support, private/dedicated support, reduced royalty rate, and co-development

· One min read
Mike Seese

🌲 I'm extremely excited to announce Redwood's Indie Program! 🌲

💰 Accepted studios only pay $295 initially (~90% off)
🔓 Get the full benefits of our Standard License
🚀 You only pay the remaining balance when/if you launch with Redwood

· One min read
Mike Seese

It's finally here! Our next major release has landed, and it comes with a ton of updates:

  • Lobbies
  • Multiple realms
  • Sharding (a.k.a. zones & instances)
  • Idem matchmaking
  • Steam Authentication
  • Updated Shooter Template (now called the Match Template)
  • Easier & more robust deployment tooling
  • Improved backend/game updating process
  • HCP Vault for configuration secrets
  • Improved Redwood Installer (which downloads the prebuilt UE with Redwood support)