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Redwood is Royalties-based on Oct 1

3 min read
Mike Seese
Lead Developer @ Redwood

After conducting a survey, over 75% of the participants favored switching to a royalty fees based model. Here's what that change will look like:

  • If you purchase(d) Redwood before Oct 1, you'll keep your unlimited projects perpetual license with full source code, free perpetual updates, and never owe royalties
  • Indie Licensees can keep their current license or opt for a refund and switch to the royalty model
  • After Oct 1, everyone can use Redwood with limited source code and 4% gross revenue royalties after $100k USD
  • Custom licenses are available for full source code, console support, private/dedicated support, reduced royalty rate, and co-development

Redwood now has Indie Pricing

One min read
Mike Seese
Lead Developer @ Redwood

馃尣 I'm extremely excited to announce Redwood's Indie Program! 馃尣

馃挵 Accepted studios only pay $295 initially (~90% off)
馃敁 Get the full benefits of our Standard License
馃殌 You only pay the remaining balance when/if you launch with Redwood

August 2024 Major Release

2 min read
Mike Seese
Lead Developer @ Redwood

It's finally here! Our next major release has landed, and it comes with a ton of updates:

  • Lobbies
  • Multiple realms
  • Sharding (a.k.a. zones & instances)
  • Idem matchmaking
  • Steam Authentication
  • Updated Shooter Template (now called the Match Template)
  • Easier & more robust deployment tooling
  • Improved backend/game updating process
  • HCP Vault for configuration secrets
  • Improved Redwood Installer (which downloads the prebuilt UE with Redwood support)

Redwood MMO Framework receives Epic MegaGrant, accelerating development!

One min read
Mike Seese
Lead Developer @ Redwood

Redwood MMO Framework MegaGrant announcement hero card

We鈥檙e excited to announce that Redwood recently received an Epic MegaGrant! This support from Epic Games will accelerate development of Redwood鈥檚 most requested features including gameplay templates with player counts of 100s-1000s per server and out-of-the-box support for seamless travel between persistent and instanced servers. With the MegaGrant, we鈥檙e excited to move one step closer to realizing our vision to make scalable multiplayer games more accessible.