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Version 4.1.0 Released

· 2 min read
Mike Seese
Lead Developer @ Redwood

Major Features

Minor Features

  • Text chat now has a mixed PlayerIdentity/PlayerCharacter system which allows you to DM characters and realm-specific rooms will use the character ID
  • Players can add friends with just a character name
  • URedwoodPlayerStateComponent can now save character data to the backend without URedwoodCharacterComponent

Bug Fixes

  • Miscellaneous security fixes
  • Fixed an issue with the default shard not restarting if it failed
  • Fixed GAS persistence issues with duplicating abilities and effects
  • Fixed race conditions with ARedwoodGameMode[Base]::Login

Breaking Changes

Note: Normally we would bump the version to a major version for breaking changes to follow Semver, but this minor breaking change seems not worth worrying everyone so we're keeping it at v4.

As applicable, we provided Core Redirects so you can open Blueprint classes that inherited from the old names, but C++ classes will not compile until you update the names yourself.

  • URedwoodClientChatSubsystem::OnPrivateChatReceived was renamed to URedwoodClientChatSubsystem::OnPlayerPrivateChatReceived