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Prerequisites

These are the minimum prerequisites to run Redwood locally. There are more when you are ready to deploy to a Kubernetes cluster either locally or to the cloud, but we recommend starting with these to support a faster development cycle.

Unreal Engine

You'll need Unreal Engine to use Redwood. If you already compile Unreal from source, use that. If you don't, you can start with the Epic Games Launcher installed build. Eventually you'll need to compile Unreal from source when you deploy to Kubernetes.

C++ Compilation tools

You'll need software to compile C++ since our plugins are written in C++. Depending on your development OS, you have different options:

success

That's all of the current perquisites for now! You can now Install Redwood.